Design and Implementation of an AI-Assisted Didactic Unit on Cooperative Games for Third-Year Unified General Baccalaureate Students

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Héctor Ulises Cuenca Orellana
David Job Morales Neira

Abstract

This research analyzes the implementation of a cooperative games-based learning unit using artificial intelligence in Physical Education for third-year high school students at the República del Perú Educational Unit. The central objective is to analyze its contribution to the development of socio-educational skills. To this end, 140 students and 22 teachers participated in the descriptive research, employing a mixed-methods approach. The results demonstrated high levels of teamwork and a positive perception of AI, with consistent results across genders and grade levels. The study concludes that the proposal strengthened cooperation and positive social interaction, indicating that AI provides important didactic guidance in the design and planning of class sessions and the learning unit as a whole.

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Design and Implementation of an AI-Assisted Didactic Unit on Cooperative Games for Third-Year Unified General Baccalaureate Students. (2026). Revista Iberoamericana de Educación, 10(2), 93-114. https://doi.org/10.31876/rie.v10i2.363

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